using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class CharacterResources//初始化角色数据类
{
    [SerializeField]
    public CharacterData_SO so;
    public Transform position;
    public GameObject prefab;
}

[Serializable]
public class LevelResources
{
    [SerializeField]
    public int levelID;
    public GameObject characterCreater;
    public int difficultyDegree;
}
